Architect, game designer
Hi! I am an architect, game designer, and founder of the video game development studio Adagia.
Before joining the video game industry, I worked in architecture, urban studies and strategic consulting. Over the past few years, I have been researching video games in the context of architecture, urban planning and contemporary art, as well as participating in various educational activities related to video games. In 2021, I was co-curator of the Open Project of the Pavilion of the Russian Federation at the XVII Venice Architecture Biennale.
I am currently the Head of Digital Project development at Sensorium, a prominent metavetse company.