Architect, game designer,
Hi! I am a Moscow architect, game designer and founder of the video game development studio Adagia, as well as co-curator of the Open project of the Pavilion of the Russian Federation at the XVII Venice Architecture Biennale.
She graduated from MArhI in 2016. Before joining the video game industry, I worked in architecture, urban studies and strategic consulting. Since 2018, I have been researching video games in the context of architecture, urban planning and contemporary art, as well as participating in various educational events related to video games. In 2019, I founded the video game studio Adagia.