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"Tamagochechnaya"
Project for the creative residence "Peredelkino" 17 - 23 August 2020.
Dasha Nasonova
Architect, game designer, founder of the Adagia video game development studio. I research video games in architecture and contemporary art and run the Artful Artform telegram channel. Prior to joining the video game industry, I worked for over four years in architecture, urbanism and strategic consulting.
Bio
Education and career
She was born in Moscow in 1993 (26 years old). I graduated from the Moscow Institute of Architecture and trained at Columbia University in New York. I have over four years of experience in architecture and urban planning, of which over two and a half years in strategic consulting. I have been developing video games since 2016, and in 2019 founded my own video game studio, Adagia. I live and work in Moscow.

Public talks
Since 2018 I have been engaged in educational and educational activities in the field of video game urbanism. I led an educational module on contemporary art in video games at the Digital Arts master's program at FEFU (autumn 2018), read a series of lectures as part of the Moscow Game Center public educational program (autumn 2018 - spring 2019), moderated the Game in the City discussion at the Startup Village in Skolkovo (2019), supervised the Game Design course at the Art Laboratory (2020). In 2020, I participated in the Venice Architecture Biennale with the In the Same Bot video game.

Publications
Author of articles on the relationship between video games and urban space for Tatlin, Novaya Gazeta, Strelka Mag, BURO magazines.
Articles and interviews
Who makes indie games in Russia (RU)
Interview for the "Knife" media – Intellectual magazine about culture and society.

Gamification in urbanism (RU)
Transcript of a live broadcast with "Development 2.0" – a research project dedicated to the development of tomorrow.

Video games and contemporary art (EN)
A selection of books, research articles and essays on the place of video games in contemporary art for the Garage Digital platform.

From Ms. Pac-Man "to" The Last of Us "and" Cyberpunk 2077 ": What's Happening to the Representation of Women and the LGBT + Community in Video Games (RU)
Article for BURO. Is an independent online magazine for millennials.

Interview with developer Dasha Nasonova: on the cultural significance and impact of video games (RU)
Interview for Losko magazine.

10 architectural video games (RU)
A selection of the best architectural video games of 2019 for Strelka Magazine.

"Death Stranding" by Hideo Kojima: what is the reason for the cult around this game (RU)
Article for BURO. Is an independent online magazine for millennials.

Louis Vuitton's League of Legends Cup: How Video Games Are Conquering the Fashion Industry (RU)
Article for BURO. Is an independent online magazine for millennials.

What an urbanist can learn from an assassin (RU)
Article for Novaya Gazeta.

From Fun Palace to Fortnite: How Video Games Became Public Space (RU)
Article for Strelka Magazine.

How did the city become a playground? (RU)
Article for Tatlin magazine.

Video games as a reflection of urban space (RU)
Article for Tatlin magazine.

San Andreas and Sunset Valley: What to Read About Urbanism in Video Games (RU)
A selection of books for the T&P magazine.
Public talks
March 4th, 2020
Public lecture for the "Dialogues" project (RU)
Series of open meetings with representatives of modern creative industries.

February 25th, 2020
Theatre spaces and theatre in space (RU)
Discussion within the framework of the Festival of the Future Theater at the Moscow Art Theater. M. Gorky.

November 23-24th, 2019
Eco Jam Hackathon (RU/EN)
Hackathon organised by The Coming World Gaming Club at the Garage Museum of Contemporary Art.

October 10th, 2019
Evolution of space in video games (RU)
CyberCity lecture series in the N.A. Nekrasov Library.

October 6th, 2019
Let's play. Dasha Nasonova and Dima Vesnin "Minecraft as an ecological horror" (RU)
Interactive lecture at Garage Museum of Contemporary Art.

October 3rd, 2019
Narratives in cyber cities (RU)
CyberCity lecture series in the N.A. Nekrasov Library.

September 26th, 2019
Video games as public spaces (RU)
CyberCity lecture series in the N.A. Nekrasov Library.

September 19th, 2019
City through the looking glass (RU)
CyberCity lecture series in the N.A. Nekrasov Library.

September 12th, 2019
Cybercity and the "magic circle" (RU)
CyberCity lecture series in the N.A. Nekrasov Library.

September 10th, 2019
What kind of a the future architect you are? (RU/EN)
Discussion within the framework of the festival Architect of the Future at Strelka Institute for Media, Architecture and Design.

August 7th, 2019
Gameplay as a way of life (RU)
Round table on video games, contemporary art and architecture.

April 16th, 2019
How are video games changing city planning? (RU)
Lecture at the Museum of Soviet Arcade Machines.

April 3rd, 2019
Architectural utopias and video games (RU)
Lecture at the Museum of Soviet Arcade Machines.

March 22nd, 2019
Why do urbanists need video games? (RU)
Lecture for colleagues from Strelka KB.

October 7th, 2018
Cybercities (RU)
Lecture in the N.A. Nekrasov Library.
Contacts
hello@adagiagame.com
tg: @d_nsnv
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